![]() JE: : entity_anchor Specifies whether the entity'eyes or feet to make the target(s) facing to. Must be a player name, a target selector or a UUID. Tilde notation can be used to specify a rotation relative to the execution rotation.īE: lookAtPosition: x y z: CommandPositionFloat Specifies the coordinates to make the target(s) facing to.īE: lookAtEntity: target: CommandSelector Specifies the entity to make the target(s) facing to.
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